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Wild About Disc Tournament Rules
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Courtesy
- don't do anything distracting, loud, or upsetting to those in your group or
nearby holes while someone is throwing. 1st time is a warning, 2nd time and
thereafter is a +1 penalty stroke.
Disc Above
Ground:
if the disc
comes to rest in bounds but above the surface of the ground, you mark its spot
on the ground directly beneath its position - no penalty stroke, regardless
of height.
Enforcement
- you are all responsible for enforcing the rules in your group. If you have a
question as to whether or not something is legal, ask the other players in your
group before throwing. The TD and any Assistant TD's are also
allowed to make rulings. Many rules questions can go one of two ways; it is
always acceptable to take a provisional throw or score until the TD can be
consulted at the end of the round.
Hole Out /
Gimmies
- Normally, a
player's hole is not considered finished until they have released a disc and
it has come to rest in ANY part of the basket, including the top. However,
in cases where it is a simple "drop in", it is acceptable, for flow of play and
if your group agrees, to pick up the disc without dropping it in the basket,
counting that as the final stroke as normal. Anyone in the group can pick up
anyone else's disc in this case, to help speed up play. The picked-up disc
must be within a range that could have reasonably been dropped in by the
throwing player (within the players arm’s reach).
Lost Disc
/ 3-Minute Rule
- when it is
your turn to throw, if you have not already located your disc you have 3
minutes to find it before it is declared lost. Someone in your group needs
to say "3 minutes" to start timing the search. Everyone in your group must help
search or they can be given a 1 stroke penalty (without warning) as a courtesy
violation. If you cannot locate your disc, your group can determine a reasonable
spot near where your disc was believed to be for your next throw. You also have
the option to take your next throw from your previous lie (including re-teeing).
In either case, you must also take a +1 stroke penalty (without warning).
Marking
Your Lie
- you can use a
marker disc or a disc you did not throw to mark your lie. Imagine a line from
the pin to your lie, and place your marker's front edge at the point where this
imaginary line hits your lying disc. You can also play behind the disc you just
threw, but you must leave that disc as it is (no flipping) until after
your shot.
Mulligans
- Each player gets one "mulligan" for each round. It is the player's choice as
to when and which shot is taken - tee, drive, or putt. A player must call
“mulligan” before the next player’s shot. When a player calls a mulligan, he or
she must take the results of that second shot, even if it is a worse result.
On the score card, there is a column marked with an "M" between the player's
name and the hole-by-hole scores. When a player uses their mulligan, denote this
by marking an "X" in that column.
Optional
Re-Tee
- if a player's
disc is lost or out of bounds, that player may elect to re-tee or shoot from
the previous lie instead of playing from the OB spot or the last-seen spot.
Out Of
Bounds (OB)
- any out of
bounds areas will be spelled out at the player's meeting and written on the
backs of the score cards. Your disc has to be entirely in the OB area to be
considered OB (if it is touching the boundary, it is safe). You then will
relocate your lie up to 3 feet perpendicular to the OB line, and take a +1
stroke penalty – without warning. If your disc is not OB but within 3 feet of
the OB line, you may relocate to a point no more than 3 feet perpendicular to
the OB line with no penalty.
Practice
Throws
– The following
are forbidden in PDGA play, but for our purposes these “throws” are acceptable.
1)
It is ok to toss a disc back toward your bag, your caddie, or another
player (if they are helping), so long as it is obvious to the rest of your
group. Letting them know you are doing this is the best way.
2)
If there is a “backup” on the tee, it is ok to play “catch” with another
waiting player so long as this does not interfere with anyone actively playing
nearby.
Provisional Throw -
If your group
cannot agree on how something should be played, a provisional throw(s) is/are
allowed. This is basically keeping two separate scores for the hole and
presenting the problem to the TD or assistant TD at the end of the round.
Putt
- when inside the imaginary 30 foot circle surrounding the pin, you must
have your closest supporting point behind your mark while your disc is in
motion. You cannot continue past your mark until the disc has come to rest on
the ground or in the basket. To do so is considered a falling putt; you must
count your throw and putt again from the previous spot.
Scoring
- all scores must be recorded on the score cards using regular numbers; tick
marks or dashes are not allowed, they must be numbers only! Players are
responsible for adding their own scores up at the end of each round. You must
use actual scores, NOT a +/- for over/under par. There is no penalty for
incorrect addition; there is a +2 stroke penalty for not using numbers or not
putting a total score on your card before turning it in.
Subsequent
Throws
- after marking
your lie, on your turn to throw you may run up to your lie. Your foot cannot
come into contact with your marker disc before your throw (foot fault); you can
continue past your lie once the disc is thrown, provided you are more than 30
feet out from the pin (such as a jump putt). Within 30 feet is considered a
putt (see Putt).
Subsequent
Throw Order
- once all
players have teed off, the first player to throw their next throw is generally
the one farthest away from the pin; however, in certain cases it may be better
for flow of play for those players closer to the pin to throw first. If there is
ever any doubt, just ask the members of your group before throwing - remember,
courtesy rules!
Teeing Off
-
your closest supporting point (typically, your plant foot) must be inside the
tee area. Violating this rule is a "foot fault", which must be called and
seconded by other players in your foursome within 5 seconds of the throw. 1st
occurrence - warning; re-tee with no penalty. 2nd occurrence & thereafter, it is
a re-tee with a +1 stroke penalty.
Tee Order
-
Teeing off is done by order of who had the lowest score on the previous hole. If
there was a tie for best score, you compare previous holes to determine order.
The order of players on the scorecard determines order on the first hole of the
round.
Unsafe Lie
/ Casual Obstacles
- if your lie is
determined to be unsafe by a majority of your foursome, you are allowed to
move your lie up to 5 feet from the unsafe area, with no penalty, as long as it
is NOT in the direction of the pin. Examples of unsafe lies would be: on any
ledge/drop-off, within swinging distance of a tree or other obstacle to
throwing; stinging insects. The same 5 foot move applies to casual obstacles
(such as mud puddles or brush piles).
Warnings –
in
most cases, warnings are issued before penalty strokes. The “automatic”
penalty strokes are only for Out of Bounds, Lost Disc, or a Score Card
violation.
Remember:
when in doubt, just ask your group!
And if
all else fails, take a provisional
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